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UE mannequin not recognised by 3Dxchange

Posted By SioraFede 4 Years Ago
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UE mannequin not recognised by 3Dxchange

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SioraFede
SioraFede
Posted 4 Years Ago
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Last Active: 3 Years Ago
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Hello, I am following a series of tutorials on how to import the Unreal mannequin into iClone to animate it with Live Link (exporting UE4 characters from UE and importing UE4 characters into iClone via 3Dxchange). Basically I have to export the UE mannequin as fbx and open it in 3Dxchange to convert the skeleton to then use it in iClone, however 3Dxchange recognises the fbx as 'CC_gamebase_Blender' instead of 'Unreal_BaseCharacter' as shown in the video; this leads to a wrongly mapped character with the arms tanged behind the back when an animation is applied.
Do you have any idea on how to fix this issue?
Thanks




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