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Gloves don't fit into thumbs properly using transformer

Posted By gicag14102 3 Years Ago
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gicag14102
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I exported daz gloves with Genesis 8 female then use transformer cc3+ but all fingers fitted well except Thumbs. So I hide mesh, but whenever I bend using Gestures option. Thumbs clearly bulge in close view. How to fix it properly. For distance view, it is not understanding, but slight close view it looks bad.
Here is screenshot.https://forum.reallusion.com/uploads/images/b9337c7a-de0b-4f17-927f-a7b7.pnghttps://forum.reallusion.com/uploads/images/6e5219fc-6b27-46e7-9253-089d.png
4u2ges
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gicag14102 (8/31/2021)
It daz goodies but not official daz release. You can download extract in daz library. I imported as glove via transformer, not as accessories.



Replying to your PM as well...

If you want perfect gloves, bring them both via Transformer as Type: "Cloth", Skin Template: "Use Original"
Convert to Accessory (bake current shape), then select Both (right and left) and Modify > Merge Accessory from menu.
Consolidate materials and apply normal and roughness maps.
Transfer Skin Weight > Other
Transfer Skin Weight > Gloves
Make sure to mind the order, first Type: Other and then Type: Gloves
Edit Mode > Sculpt > Mirror mode > Pull Brush. Single pass over the gloves top to fix the poke.
DO NOT use Conform. It messes up gloves mesh.
Hide Mesh Tool  > Advanced mode > Mirror select > Select arm partitions up to the first part of upper arm.

https://forum.reallusion.com/uploads/images/a294c8b6-fda7-47e1-8eb8-9c7a.jpg







Edited
3 Years Ago by 4u2ges
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One more tip. Before converting to accessory, stretch fingers (I did not even use a T-pose).



But you still might need to fine tune skin weights for particular character until polygons are evenly distributed.






Edited
3 Years Ago by 4u2ges



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