Hi there !
I'm working on a boxing app on Unity, and I would like to import a simple character as the player opponent (testing with basic assets for now, will buy proper sportswear if I can make it work) :
All assets but the gloves are the one provided in CC3,
The gloves are accessories, (too bulky to be integrated as CC3 gloves) plus a pair of invisible gloves auto-hide mesh so we cant' see the fingers poking through...
I then
- Convert it to game base, (tried single or multi-materials)
- Export as FBX (tried with embedded texture or not)
- Import in Unity, and here is what I got :
So, fingers poking through the gloves, feet skin clip through shoes : clearly the auto-hide mesh on clothes are not exported/imported well...
I tried importing through Unity auto-setup, without more success... but as the project is Using Unity 2020.3, it's probably expected.
I somebody could point me in the right direction...
Thanks !