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Problem with importing CC3 characters with auto-hide meshes

Posted By m2smimetic 4 Years Ago
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Problem with importing CC3 characters with auto-hide meshes

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m2smimetic
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m2smimetic
Posted 4 Years Ago
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Hi there !

I'm working on a boxing app on Unity, and I would like to import a simple character as the player opponent (testing with basic assets for now, will buy proper sportswear if I can make it work) :



All assets but the gloves are the one provided in CC3,
The gloves are accessories, (too bulky to be integrated as CC3 gloves) plus a pair of invisible gloves auto-hide mesh so we cant' see the fingers poking through...

I then
- Convert it to game base, (tried single or multi-materials)
- Export as FBX (tried with embedded texture or not)


- Import in Unity, and here is what I got :


So, fingers poking through the gloves, feet skin clip through shoes : clearly the auto-hide mesh on clothes are not exported/imported well...

I tried importing through Unity auto-setup, without more success... but as the project is Using Unity 2020.3, it's probably expected.

I somebody could point me in the right direction...
Thanks !





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