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approach for sheer clothing

Posted By david.g.barnes 4 Years Ago
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david.g.barnes
david.g.barnes
Posted 4 Years Ago
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Ok so I'm wanting to have some proper sheer clothing in CC3 and iClone. Pokethrough is a constant problem though, and hide body mesh isn't applicable in this instance. The best I've managed to do so far is to iteratively sculpt in CC3 e.g. a bodysuit mesh to stop skin poke through, and refine in CC3 and resend to iClone when an animation in iClone reveals more poke-through. This generally requires a "loose fit" or scale slightly larger than 1.0 for a bodysuit, which is evident in close-ups as a "floating layer of fabric above the skin", not a tight-fitted sheer.

DAZ handles this with things like geoshells. But the difficulties and hoops to jump through bringing DAZ geoshells into CC3 are significant and basically require replacing the body texture with the geoshell texture. Workable if clunky for opaque bodysuits for example, but again, not feasible for sheer materials.

Anyone got any serious suggestions that work in practice?  The best I've come up with is to somehow "bake" the sheer cloth texture onto the skin texture, but still this will not give correct results edge on, e.g. the way stockings / pantyhose are sheer and you see skin through them when the skin is viewed face on, but are darker and more opaque when viewed at glancing angles.

SO SO SO keen for a functional solution here. It makes simple sheers like lace, nylon, fishnet, ... so difficult, yet these are really standard clothing items!

Thanks in advance :-)




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