I did that, but the animation made it face the wrong direction when it ran. It won't animate TOWARDS the right direction.
It's just a walk then a short jump, but if I run the animation, it moves to face the wrong way as part of the animation, and there's nowhere to just move where it's facing without changing the animation itself. Moving it after I animate, then pasting the position at the end so it ends up in the right place too, only makes it move the wrong direction, then move back to the right one at the end.
Say a character has to move towards another character and I use a special animation because the movement is not just a walk. When I add the animation, the first character faces AWAY from the character they're supposed to move to. I face them correctly again and play the animation. They turn BACK to the wrong direction right away. I face them in the right direction at the beginning AND the end. They move, face the wrong direction, then move BACK to the right direction at the end, but I need them to just move straight with no turning.
This has happened for more than one animation for me. I KNOW there has to be a way, since people mix animations all the time and they have to be fluid in where they are facing, but nothing I do works. I'm feeling really stupid right now, and I HATE feeling stupid.
Edited
3 Years Ago by
jessicalcrichton