Profile Picture

Global illumination solver

Posted By Dreamcube017 16 Years Ago
You don't have permission to rate!
Author
Message
Dreamcube017
Dreamcube017
Posted 16 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 2.0K, Visits: 2.9K
How about a global illumination solver.

This would be really useful... yes it would take some time for it to solve the GI for a complex scene, BUT you would have GI in the scene.

Now keep in mind that this means everytime you move an object or a light or... well ... anything effected by light including the lights themselves... or the texture of an object even, the GI would have to be recalculated... so there WOULD be KIND of a render time, but for the most part this would be ok.

You'd really only build the GI when you are done setting everything up.

Now the other thing is what about objects that will be moving like characters and props... Well the dynamic lights with shadows will have to take care of those so the characters and some things might not be lit with exact GI, but tricks could be done to make them blend in correctly.

Now there was an engine (made by the creators of Sonic the Hedgehog) that made a GI setup that somehow worked in realtime so all the moving objects were lit correctly as well.

Here's some info on that.
http://www.sonicstadium.org/news/see-how-the-hedgehog-engine-works

But a simple GI solver would do just as well for now.

Any comments?

----------------------------------------------------
***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.


Player not working? Use this link.

My other audio work.

Facebook page:

Creation begins at the core.

Threaded View

Threaded View
Forum Post Global illumination solver By Dreamcube017 ( 16 Years Ago )
Forum Post Hi, A real time GI solver ( faked anyway, because you can't do... By GOETZIWOOD STUDIOS ( 16 Years Ago )
Forum Post Hi grabiller Regarding the ambient occlusion and putting it on the... By stuckon3d ( 16 Years Ago )
Forum Post OH so that's what you meant by local IBL. Yeah that would be god. ... By Dreamcube017 ( 16 Years Ago )
Forum Post [quote][b]Dreamcube017 (4/26/2010)[/b][hr]OH so that's what you meant... By stuckon3d ( 16 Years Ago )
Forum Post Very nice indeed Cris. Here is a test clearly showing the benefits... By GOETZIWOOD STUDIOS ( 16 Years Ago )
Forum Post that is a good example Guy, one thing i found is if you increase the... By stuckon3d ( 16 Years Ago )
Forum Post [quote][b]stuckon3d (4/26/2010)[/b][hr]that is a good example Guy, one... By GOETZIWOOD STUDIOS ( 16 Years Ago )
Forum Post Hmm... darn I think you guys are getting ahead of me. *sigh* I... By Dreamcube017 ( 16 Years Ago )
Forum Post [quote][b]Dreamcube017 (4/26/2010)[/b][hr]../..I have something to... By GOETZIWOOD STUDIOS ( 16 Years Ago )
Forum Post [quote][b]grabiller (4/26/2010)[/b][hr]../.. In fact, ambient... By GOETZIWOOD STUDIOS ( 16 Years Ago )
Forum Post Hey now that's a good idea. Multiple blend channels! And what would... By Dreamcube017 ( 16 Years Ago )
Forum Post Hm it seems doable... but I'd need a tutorial on exactly how to do it.... By Dreamcube017 ( 16 Years Ago )
Forum Post [quote][b]Dreamcube017 (4/26/2010)[/b][hr]Hm it seems doable... but... By GOETZIWOOD STUDIOS ( 16 Years Ago )
Forum Post @grabiller I already requested multiple blend maps, i also heard... By stuckon3d ( 16 Years Ago )
Forum Post [quote][b]stuckon3d (4/26/2010)[/b][hr]../.. I already requested... By GOETZIWOOD STUDIOS ( 16 Years Ago )
Forum Post @ dreamcube, Just so you don't get confused, what Guy is talking... By stuckon3d ( 16 Years Ago )
Forum Post Oh ok I get it... but it'd still be nice to figure out a way to bake... By Dreamcube017 ( 16 Years Ago )
Forum Post [quote][b]Dreamcube017 (4/28/2010)[/b][hr]Oh ok I get it... but it'd... By GOETZIWOOD STUDIOS ( 16 Years Ago )
Forum Post @dreamcube have you tried using blender? that does have ambient... By stuckon3d ( 16 Years Ago )
Forum Post Well if I can find a tutorial on it, that'd be great. By Dreamcube017 ( 16 Years Ago )
Forum Post hi dreamcube, this would be a good start for you. And you can find... By stuckon3d ( 16 Years Ago )
Forum Post Ah thanks... hmmm... this is for an older version though. I think... By Dreamcube017 ( 16 Years Ago )
Forum Post Very nice and informative discussion. As always the development team... By Peter (RL) ( 16 Years Ago )
Forum Post To be honest, this discussion has gone somewhat over my head. :hehe:... By Paumanok West ( 16 Years Ago )
Forum Post Thanks for the Smart IBL link. My experience is that if one wants to... By DesertWalker ( 16 Years Ago )
Forum Post [quote][b]DesertWalker (5/3/2010)[/b][hr]Thanks for the Smart IBL... By stuckon3d ( 16 Years Ago )
Forum Post True, I've not played with this too much, but IBL does work unless you... By Dreamcube017 ( 16 Years Ago )
Forum Post hi, I was searching for topics that suggest the addition of Golbal... By unit102 ( 15 Years Ago )



Reading This Topic