kristof.van.rooy (10/24/2024)
can someone help me: in unity both hdrp and urp using the tool my polycount of the characters goes from 50 000 - 90 000 in character creator to 500 000 + triangles for a character even in the test scene with just one camera. It is consistent with all characters i tested. Is this a bug in the new versions or am i doing something wrong during export or setup? There is no thing sticking out in terms of polygon count everything is very high. I thought maybe its the lighting but in urp it is similar triangles per character.
Unity Game window stats report the total number of verts / triangles / batches across all render passes, i.e. each light, depth pre-passes, etc. It's very misleading. It doesn't report the number of triangles in the scene, it reports how many times those triangles are used in the various render passes and draw calls.