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Unity Auto Setup

Posted By Victor.Soupday 4 Years Ago
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Unity Auto Setup

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kristof.van.rooy
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75% of original size (was 669x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/2f134ec1-e93a-44ec-b632-9eec.pngi thought i'd add our character we worked long on multiple times in unreal it is only 1.2 million triangles for all characters performance is still bad because of the materials but this is a stresstest75% of original size (was 669x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/a1c5f4aa-672b-41c5-b566-4ee3.png
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Victor.Soupday
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kristof.van.rooy (10/24/2024)
can someone help me: in unity both hdrp and urp using the tool my polycount of the characters goes from 50 000 - 90 000 in character creator to 500 000 + triangles for a character even in the test scene with just one camera. It is consistent with all characters i tested. Is this a bug in the new versions or am i doing something wrong during export or setup? There is no thing sticking out in terms of polygon count everything is very high. I thought maybe its the lighting but in urp it is similar triangles per character. 

 


Unity Game window stats report the total number of verts / triangles / batches across all render passes, i.e. each light, depth pre-passes, etc. It's very misleading. It doesn't report the number of triangles in the scene, it reports how many times those triangles are used in the various render passes and draw calls.
kristof.van.rooy
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thanks victor, yeah it doesnt seem to depend to much on triangles still a lot . What do you guys do and what polycounts do you get in unity? just a question. I jumped to urp and baked all materials its still very very high but at least the frame rate isnt like 4 fps anymore. I mean this shouldnt tank an rtx gpu :D.
Dan Miller
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 eduu.porto (10/9/2023)
Hi there,
I was trying to import CC4 models into my URP project using Auto Setup 1.5.2 for URP15 into my project in Unity 2023.1.16f1 and I am getting pink materials and shaders with compiler errors.


Pink shaders usually means you have the wrong version for the render pipeline, but I'd need to see the errors to be sure.
  



Hello, 75% of original size (was 669x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/8581bbcd-ccb2-4c8e-a894-277d.jpgI'm having the same problem with pink materials for the skin. I used:
CC/iC Unity Tools 1.6.3 HDRP12 Latest
For Unity 2021.2+
I'm using Unity 6.000.0.24f1 with HDRP for the render pipeline. Any suggestions to correct the issue?
Thank you.


Update: I updated Unity this evening and tried again. Character import works fine.
visionparty99
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Json file is missing when export.
I have enable Export JSON for Auto Material Setup.
Any way to fix it?
kamensek.jernej
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When I import CC4 character into Unity, even older versions than Unity 6, visemi, turning head ... all this dont work. Is there any solution or I missed something.
kristof.van.rooy
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Have you tried in a new project and with different render settings in the engine. I had it happen to when i changed a render setting in unity 6 i made a new project with default render settings and then it works good
kristof.van.rooy
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i want to note a bug when  using a team project that has the plugin installed the plugin uninstalls anytime someone else updates the project. It is a funny but very annoying bug. If you use version control and wonder what happened this is likely because the other person doesnt use the plugin or maybe he does. But every update it uninstalls itself in my experience.
kristof.van.rooy
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i want to note a bug when  using a team project that has the plugin installed the plugin uninstalls anytime someone else updates the project. It is a funny but very annoying bug. If you use version control and wonder what happened this is likely because the other person doesnt use the plugin or maybe he does. But every update it uninstalls itself in my experience.
kristof.van.rooy
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