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Workflow for importing my own mesh (Blender)?

Posted By regulusfen 4 Years Ago
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regulusfen
regulusfen
Posted 4 Years Ago
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So I did a little test and it worked but now it is not working so well, I exported the default avatar with clothes
Imported it into Blender, I added a simple leg band to test, transferred mesh data and bound to the armature manually
exported The full avatar with all the same items with the added leg band and the leg band worked without a problem.

Now when I try the same steps the mesh jumps (offsets) below the armature. All transforms and what not are applied to the
leg band.

I am very new and just wondering if anyone can provide a link or info on the proper workflow for this?

Also is it even allowed?

(Edit: I should mention when I go into edit mode on the leg band it snaps back into place).
screen shots - https://cdn.discordapp.com/attachments/770311702540582962/856263385749782598/Capture.000.JPG
                       https://cdn.discordapp.com/attachments/770311702540582962/856263392234700810/Capture.001.JPG
Thanks!

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5 year 3D Hobbyist - Blender, GIMP, Substance Painter, Inkscape, Unreal Engine,
Unity, Materialize

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