Yes, have outfits in Blender and would like to rig, not sure if that is possible?
Not sure how I did it but I did get it to work one time, just copied mesh data (vertex groups) then
manually bind it to the armature from CC3 and exported from blender / reimported with the fbx key into CC3
and it did work once.
wish I would have saved that .blend
so yeah in a way I make clothes but not inside CC3 yet, only blender for now, any clue or workflow links?
Thanks!
(Edit) from what I am reading I just need to export the said character and make my clothing item in Blender
export it as fbx/obj from blender and import as an accessory and adjust it accordingly inside CC3.
as I said it did work once not sure how but I rigged it to the actually CC3 rig inside blender exported and it worked oh well)
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5 year 3D Hobbyist - Blender, GIMP, Substance Painter, Inkscape, Unreal Engine,
Unity, Materialize
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Edited
3 Years Ago by
regulusfen