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Python Challenge For My Good Peeps

Posted By Rampa 5 Years Ago
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Rampa
Rampa
Posted 5 Years Ago
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Coolio! :)

Glad that worked.
4u2ges
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Just a little exception. Sampling per frame torso and legs stops working correctly. Guess that is OK for now. 

Edit: OK got it. To complete, so that change is sorts of "baked", have to sample per frame All parts and then Flatten it.
After that individual parts can be sampled without distorting overall motion.




4u2ges
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Do you mean stripping out the tracking? Opening the modify and clicking OK will do that. It removes all tracking, and leaves the pivot at it's frame one position.


Oh boy, great, thanks Rampa!
Exact what I needed - convert tracking into Hip bone.




Rampa
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Do you mean stripping out the tracking? Opening the modify and clicking OK will do that. It removes all tracking, and leaves the pivot at it's frame one position.
https://forum.reallusion.com/uploads/images/76b3baea-8cdc-4329-be44-f8a9.jpg

4u2ges
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So my proposal is to create a Python script that can realign the pivot to the previous pivot.


Right now I do need exact opposite. I need to remove tracking and convert it to Hip bone.
Saving clip can help with adding tracking to Motion Root.
But the opposite is not possible to make inside iClone no matter what I tried.

And the reason I need this, because Reach Effectors do NOT stop Motion Root movements by XY.
This is a basic stand in place motion clip with insignificant torso and legs movements (which I still want to keep).
Yet they hard-coded translation, which I cannot convert to motion (unless I write a script, which I am trying to avoid).

If anyone knows how to fix it. I need to lock an arm for good and add my own motion with reach effector (because there is still something else is linked to the hand, which has to only follow effector).




animagic
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@Tony: You make me blush...:blush:


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

animagic
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MilesV (6/7/2021)
I'm still surprised they don't give people the choice of paying for a perpetual license or a subscription. It seems like adding a subscription would lower the bar of entry, increase the user base, and give them a more predictable cash flow every month to put towards incremental improvements. And then those that can afford to buy perpetual licenses still will because in the long run it saves money over the subscription and they own the product.

Maybe we'll get lucky and iClone 8 will be more performant.

Subscription has been mentioned in the past and there was strong opposition against it especially if it means that no longer paying results in your software will being disabled (Adobe model). More and more companies do it but it will cost you, as you pay ransom to be able to continue using the software.

iClone 7 has had a four-year run I believe and many improvements have been added without additional cost to the user that could have easily been new yearly releases. I admit it is a bit more costly now with plugins and such, but still.

You could perhaps have a pay-to-own model, where you subscribe and then once you have paid more or less the equivalent of a direct purchase you own what you have up to that point. Then, if you want the benefit of further improvements you keep your subscription.


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MilesV
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I'm still surprised they don't give people the choice of paying for a perpetual license or a subscription. It seems like adding a subscription would lower the bar of entry, increase the user base, and give them a more predictable cash flow every month to put towards incremental improvements. And then those that can afford to buy perpetual licenses still will because in the long run it saves money over the subscription and they own the product.

Maybe we'll get lucky and iClone 8 will be more performant.
TonyDPrime
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@Animagic - I think we always share fundamental ideals and I know as artists we both strive for excellent results, I honor our discussions and kneel before you humbled by your words!
PS1 - can you PLEASE tell me then how to defeat Kelleytoons in a debate, I can't do it! 
PS2 - congrats on a 3090 :cool:

@Kelleytoons - I have experienced the many object / hidden object debacle you speak of.  Maybe even a blank textured object still occupies a slot to call in real-time to the CPU or something.  Whatever it is it hurts Frame Rate and UI.  In maybe a related dynamic, iClone's Live Link to UE4 frame rate drops by half almost if there are 2 or more characters.  So iClone does not like multiple objects in a myriad of ways

@JAV - I think if RL offers a product, and then it is broken upon use, it is indeed reasonable to expect a fix.  I wouldn't imagine anyone paying for that.  I am thinking more along the lines of what Rampa is asking other users to create in Python, a motion-blending thing that does not already exist in iClone, and which also has never been advertised as part of iClone.  Like that is a specifically unique added feature request.  Someone else could be like "OMG, they added in a motion blender but they never fixed the multiple-Object-chug thing...."  You know, it all could be very subjective if we just expect them to do one thing vs another.
justaviking
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Regarding performance -
We have known for a long time that iClone is not a very efficient program.  For example, they way it handles "copies" or "instances" of objects seems to have a lot of room for improvement in resource usage and efficiency.

Regarding paying for fixes -
Unless you are a significant company (animation or special effects house) that makes money using iClone, I don't see why we should be offering extra money for fixes to the underlying architecture and behavior of iClone.  Isn't that part of why we pay for new releases, such as when iClone v8 comes out?  Shiny new features are nice, but the foundation upon which they stand is also important and has been seemingly neglected for far too long.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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