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Realistic Character Body - Now Possible-Soft body/Cloth character physics & Displacement mapping for...

Posted By Ascensi 4 Years Ago
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Realistic Character Body - Now Possible-Soft body/Cloth character...

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Ascensi
Ascensi
Posted 4 Years Ago
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That's pretty clever! Overall I hope they could make it an option but in order to be compatible with displacement maps smoothly crossing all UVs that need to be visible, the body parts must be intact. 

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Ascensi
Ascensi
Posted 4 Years Ago
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@Nicole-PandorasBox When you ask about "sending normals in displacement character" do you mean using normals as displacement? 
If you try to do this without modifying the normal map that is set as displacement it will crack because there seems to be issues with Reallusion's normal maps, in particular if they are layered because it appears that pixel shift on axis is not being calculated/compensated. So if you use normal maps as displacement you will have to mirror it left & right or use the clone brush to make all adjoining edges have the same pixel tone.
There should be no reason why your iavatar character file isn't working unless you somehow altered the textures. As a precaution save out your material then if the avatar doesn't show it working, load the material to see if it works.

If you mean having a character in CC3 and sending it over to iClone, for me it works fine. Some links brought me back here and I realized I didn't tag you in the reply.. 



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76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/906a14b0-c792-4382-99ee-7dfe.jpg
AMD 4.5 GHz 16 Cores  | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu 


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