Hi,
Please could someone explain how to use the auto lipsync function when using a custom mouth? I guess that somewhere there must be the ability to allocate mouth shapes to all the Ah, B_M_P, EE mouth shapes that appear underneath the imported voice file on the timeline but I cannot see where this is done.
The workflow I have used so far has been:
I have imported a PNG image of a head that I have drawn and converted to a sprite head. Then I have used the sprite editor to add different mouths that I have drawn, which I can click between on the timeline. This works manually, but maybe the whole method is not right for using auto lipsync. I have searched for help but cannot find any so I woud be grateful for any suggestions.
Thanks.