By flaneuremail - 4 Years Ago
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Hi, Please could someone explain how to use the auto lipsync function when using a custom mouth? I guess that somewhere there must be the ability to allocate mouth shapes to all the Ah, B_M_P, EE mouth shapes that appear underneath the imported voice file on the timeline but I cannot see where this is done.
The workflow I have used so far has been: I have imported a PNG image of a head that I have drawn and converted to a sprite head. Then I have used the sprite editor to add different mouths that I have drawn, which I can click between on the timeline. This works manually, but maybe the whole method is not right for using auto lipsync. I have searched for help but cannot find any so I woud be grateful for any suggestions. Thanks.
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By vepop - 4 Years Ago
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In the Timeline, click the Face>Voice Clip.
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By vepop - 4 Years Ago
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In the Timeline, click the Face>Voice Clip.
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By flaneuremail - 4 Years Ago
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Thanks for the reply. That is where I have seen the references to Ah, EE, etc. I haven't been able to work out how these relate to my drawing of mouths. I have my drawings of mouths in the sprite editor, but when I import a voice no lipsyncing is done and none of my mouth shapes are used, so there must be a different way. Do you know how to link mouth shape drawings to the lipsync system? Maybe I need to put them somewhere else. Thanks.
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By vepop - 4 Years Ago
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You have to replace the mouth sprites with your own drawings.

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By flaneuremail - 4 Years Ago
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OK, thank you.
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