Cannot figure out how to auto lipsync the custom mouth I've created on a custom head


https://forum.reallusion.com/Topic484431.aspx
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By flaneuremail - 4 Years Ago
Hi,
Please could someone explain how to use the auto lipsync function when using a custom mouth? I guess that somewhere there must be the ability to allocate mouth shapes to all the Ah, B_M_P, EE mouth shapes that appear underneath the imported voice file on the timeline but I cannot see where this is done.

The workflow I have used so far has been:
I have imported a PNG image of a head that I have drawn and converted to a sprite head. Then I have used the sprite editor to add different mouths that I have drawn, which I can click between on the timeline. This works manually, but maybe the whole method is not right for using auto lipsync. I have searched for help but cannot find any so I woud be grateful for any suggestions.
Thanks.
By vepop - 4 Years Ago
In the Timeline, click the Face>Voice Clip.
By vepop - 4 Years Ago
In the Timeline, click the Face>Voice Clip.
By flaneuremail - 4 Years Ago
Thanks for the reply. That is where I have seen the references to Ah, EE, etc. I haven't been able to work out how these relate to my drawing of mouths. I have my drawings of mouths in the sprite editor, but when I import a voice no lipsyncing is done and none of my mouth shapes are used, so there must be a different way. Do you know how to link mouth shape drawings to the lipsync system? Maybe I need to put them somewhere else.
Thanks. 
By vepop - 4 Years Ago
You have to replace the mouth sprites with your own drawings.
https://forum.reallusion.com/uploads/images/b20eff4d-9dbd-4c68-9934-b313.jpg
By flaneuremail - 4 Years Ago
OK, thank you.