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UE5 & Reallusion - Tips & Tricks

Posted By Bassline303 3 Years Ago
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Bassline303
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@Toy , I have no idea what you mean , can you do a short video ?
Bassline303
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Testing UE5.1 constraints 

1. Eyes Look At Cam :


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JoeGideon
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Thank you StyleMarshal for the eyes look at cam tutorial! Very helpful! 
In the new iClone, does the look at camera (or look at an empty object, etc.) transfer to UE? Can look at camera (or empty object) in iClone be saved as an FBX?
toystorylab
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Bassline303 (11/1/2022)
@Toy , I have no idea what you mean , can you do a short video ?

Sorry, had a long "stop-motion workshop" day...

here is my issue:



Camera is not using shortest way to achieve path...
See also here:
https://forums.unrealengine.com/t/sequencer-bug-camera-rotate/342426

I never encountered this before, saw it for the first time in UE5.
As said, it was so pleasant to work with UE cameras, much smoother in comparison with IC.
And since UE5 I get this problems. I have no idea how to "bypass" this.
And tick ""Quaternion Interpolation" kinda works, but camera is no more smooth, I get abrupt movements.
I also can not easy reproduce this, sometimes it happens, in similar "paths" it does not happen...


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

Bassline303
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@Toy ,  Ahh this is a bug I had in UE4.25 , didn't know it is back. (in UE5.1 too)

The only fix or workaround if it happens is to add or subtract (360) on the wrong keys in the Curve Editor for the Yaw :






toystorylab
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Bassline303 (11/1/2022)
The only fix or workaround if it happens is to add or subtract (360) on the wrong keys in the Curve Editor for the Yaw :

Cool, that works! THANX Kiss


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

Bassline303
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JoeGideon (11/1/2022)
Thank you StyleMarshal for the eyes look at cam tutorial! Very helpful! 
In the new iClone, does the look at camera (or look at an empty object, etc.) transfer to UE? Can look at camera (or empty object) in iClone be saved as an FBX?


Good question ! With live link it works , for fbx the animation has to be baked down to an animation track (in UE you have to do the same) but I am not sure if it can be baked in IClone.
Maybe others here know if it is possible to bake constrained animations in IClone?
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Rokoko 2 Review :


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Bassline303
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Awesome :


rosuckmedia
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Hello,
I have a question,
How can I  the CSV import UE 5.1
into UE5.0.3 imigrate.
Greetings Robert
Edited
2 Years Ago by rosuckmedia



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