Bassline303 (11/1/2022)
@Toy , I have no idea what you mean , can you do a short video ?Sorry, had a long "stop-motion workshop" day...
here is my issue:
Camera is not using shortest way to achieve path...
See also here:
https://forums.unrealengine.com/t/sequencer-bug-camera-rotate/342426I never encountered this before, saw it for the first time in UE5.
As said, it was so pleasant to work with UE cameras, much smoother in comparison with IC.
And since UE5 I get this problems. I have no idea how to "bypass" this.
And tick ""Quaternion Interpolation" kinda works, but camera is no more smooth, I get abrupt movements.
I also can not easy reproduce this, sometimes it happens, in similar "paths" it does not happen...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube: