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zen.parvez
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zen.parvez
Posted 2 Months Ago
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I will check again and see if I missed anything or not. Thanks for clarifying rosuckmedia (9/15/2024)
zen.parvez (9/14/2024) Anyone else having issue on UE 5.4.4 crashing when trying to apply CC4 texture after right click on the metahuman BP ? This works perfectly on 5.3.2 !!Hi, zen.parvez I tried it briefly, there is no crash for me.UE5.4.4 Greetings Robert
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zen.parvez
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zen.parvez
Posted 2 Months Ago
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Group: Forum Members
Last Active: 2 hours ago
Posts: 68,
Visits: 1.4K
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Thanks Boss will check soon. Also another question, what are your workflow regarding metahuman clothing ? I mean how do you cloth your metahuman and do cinematics ? Is there any other way beside plugins like metatailor and udraper ? Bassline303 (9/15/2024)
zen.parvez (9/9/2024)
Anyone else having this leg issue with CC4 character inside UE5 with the new layered CR ground alignment rig ?
So I tested CC4 Ground-Alignment and it works fine so far. But you can get little leg jiggle when going downwards ( cos the IClone animation was recorded on a flat floor ) What helps is to keyframe the hip ( body ) a bit down when going downwards ( in real life you would do it too ) So here I show what to do ( a little exaggerated ) but works fine π€ͺ Hope it helps :
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Bassline303
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Bassline303
Posted 2 Months Ago
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Group: Forum Members
Last Active: Yesterday
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Visits: 14.2K
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zen.parvez (9/16/2024)
Thanks Boss will check soon. Also another question, what are your workflow regarding metahuman clothing ? I mean how do you cloth your metahuman and do cinematics ? Is there any other way beside plugins like metatailor and udraper ? Bassline303 (9/15/2024)
[quote] zen.parvez (9/9/2024)
Anyone else having this leg issue with CC4 character inside UE5 with the new layered CR ground alignment rig ?
So I tested CC4 Ground-Alignment and it works fine so far. But you can get little leg jiggle when going downwards ( cos the IClone animation was recorded on a flat floor ) What helps is to keyframe the hip ( body ) a bit down when going downwards ( in real life you would do it too ) So here I show what to do ( a little exaggerated ) but works fine π€ͺ Hope it helps : An easy way is to use CC4 cloth to MH or DAZ to CC4 to MH , the CC4 morphs you need for it are in the description of the video : ( shoes work too )
Edited
2 Months Ago by
Bassline303
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zen.parvez
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zen.parvez
Posted 2 Months Ago
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Group: Forum Members
Last Active: 2 hours ago
Posts: 68,
Visits: 1.4K
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Woah this is game changer, I have a bunch of daz3d clothing that can be used now haha. Thanks boss. Also what do you need to do when you use marketplace clothing like the polyphoria armors and the heavy armor set with metahuman ? Is there any better way in 5.4 to use other than parenting on BP ? Bassline303 (9/16/2024)
zen.parvez (9/16/2024)
Thanks Boss will check soon. Also another question, what are your workflow regarding metahuman clothing ? I mean how do you cloth your metahuman and do cinematics ? Is there any other way beside plugins like metatailor and udraper ? Bassline303 (9/15/2024)
[quote] zen.parvez (9/9/2024)
Anyone else having this leg issue with CC4 character inside UE5 with the new layered CR ground alignment rig ?
So I tested CC4 Ground-Alignment and it works fine so far. But you can get little leg jiggle when going downwards ( cos the IClone animation was recorded on a flat floor ) What helps is to keyframe the hip ( body ) a bit down when going downwards ( in real life you would do it too ) So here I show what to do ( a little exaggerated ) but works fine π€ͺ Hope it helps : An easy way is to use CC4 cloth to MH or DAZ to CC4 to MH , the CC4 morphs you need for it are in the description of the video : ( shoes work too )
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Bassline303
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Bassline303
Posted 2 Months Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.2K
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Armors should be parented , soft cloth should be skinned. ( in the video above it is skinned ) So you should do both. If it is cloth from other characters you need to fit it in CC4 first with the right MH morph you are using. (m_tal_nrw ... f.e) Or use Blender (free) to make it fit...I personally use Marvelous Designer but this are extra costs.
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Bassline303
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Bassline303
Posted 2 Months Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.8K,
Visits: 14.2K
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UE5.4 - working with Niagara EFX in Sequencer :
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Bassline303
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Bassline303
Posted 2 Months Ago
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Group: Forum Members
Last Active: Yesterday
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UE5.4 - Snapper Tool
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make.snsd.mv
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make.snsd.mv
Posted 2 Months Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 54,
Visits: 440
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Greeting Boss I just saw this video do you know how to make it? The character's eyes can interact with the camera and even have some micro-expressions. I hope you can give me some guidance.
Have a nice weekend
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Bassline303
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Bassline303
Posted 2 Months Ago
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Group: Forum Members
Last Active: Yesterday
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Visits: 14.2K
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make.snsd.mv (9/20/2024) Greeting Boss I just saw this video do you know how to make it? The character's eyes can interact with the camera and even have some micro-expressions. I hope you can give me some guidance.
Have a nice weekend
Yeah, eyes and/or head are aiming, the expressions are a secondary motion BP. Let know for which Character ( MH/CC4.....) and I'll show you how. π
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make.snsd.mv
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make.snsd.mv
Posted 2 Months Ago
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Group: Forum Members
Last Active: 5 days ago
Posts: 54,
Visits: 440
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thanks Boss I need the cc4 solution, please. is it possible we can add weight for body and head movements like in icone8.(or even key frame it in sequencer which can not be done in iclone my goal is building a system which can be used both in game and animation.
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