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UE5 & Reallusion - Tips & Tricks

Posted By StyleMarshal 3 Years Ago
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make.snsd.mv
make.snsd.mv
Posted 2 Years Ago
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new cool stuff~
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2 Years Ago by make.snsd.mv
StyleMarshal
StyleMarshal
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toystorylab
toystorylab
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JoeGideon (7/25/2022)
Not UE or Reallusion, but here's a person who recreated Love Death and Robots Jibaro character in Blender:

Yeah, that's cool. Love the Series and Jibaro is so weird, crazy and intense...



Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

charly Rama
charly Rama
Posted 2 Years Ago
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Bassline303 (7/25/2022)
TonyDPrime's Blueprints are very easy to understand  πŸ˜‚

https://forum.reallusion.com/uploads/images/3ff02648-f6b5-4e93-96cd-2613.png


BigGrinBigGrinBigGrin here, it's no more about headache, it's about heart attack BigGrinBigGrinBigGrin




     


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nildoessa
nildoessa
Posted 2 Years Ago
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Hi All... I'd like to share a test I've been working on.. perhaps will help some of you guys...

Sooo after many hours and days (i think it was really about 1month and a half of trying) trying to come up with a compromise between simulated and skinned cloth... i think i have FINALLY have something that's useful... what you see in this video, the Character's LEFT SHOULDER (Armpit Area and the whole Left TShirt Sleeve) is being controlled automatically to have REALTIME MESH WRINKLES that simulate cloth deformations!!!
This is a combination of using Bone animation and MorphTargets! Smile

StyleMarshal
StyleMarshal
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nildoe (7/28/2022)
Hi All... I'd like to share a test I've been working on.. perhaps will help some of you guys...

Sooo after many hours and days (i think it was really about 1month and a half of trying) trying to come up with a compromise between simulated and skinned cloth... i think i have FINALLY have something that's useful... what you see in this video, the Character's LEFT SHOULDER (Armpit Area and the whole Left TShirt Sleeve) is being controlled automatically to have REALTIME MESH WRINKLES that simulate cloth deformations!!!
This is a combination of using Bone animation and MorphTargets! Smile



This is awesome , Nildoe πŸ‘
StyleMarshal
StyleMarshal
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DAZ To CC4 workflow :

https://forum.reallusion.com/520972/How-to-import-Daz3D-characters-with-facial-expressions-into-CC4-Tutorial
StyleMarshal
StyleMarshal
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High Diving With Tony πŸ˜€ :

https://forum.reallusion.com/uploads/images/5b61d2c4-f515-4d81-856e-a9b6.gif
StyleMarshal
StyleMarshal
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I really like his tutorials :


rosuckmedia
rosuckmedia
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Bassline303 (7/29/2022)
High Diving With Tony πŸ˜€ :

https://forum.reallusion.com/uploads/images/5b61d2c4-f515-4d81-856e-a9b6.gif

Oh my god, poor Tony. 😁😁😁😁😁



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