Author
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Message
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make.snsd.mv
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make.snsd.mv
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 54,
Visits: 440
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new cool stuff~
Edited
2 Years Ago by
make.snsd.mv
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 1 hour ago
Posts: 5.8K,
Visits: 14.3K
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toystorylab
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toystorylab
Posted 2 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 4.6K,
Visits: 29.9K
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JoeGideon (7/25/2022) Not UE or Reallusion, but here's a person who recreated Love Death and Robots Jibaro character in Blender:Yeah, that's cool. Love the Series and Jibaro is so weird, crazy and intense...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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charly Rama
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charly Rama
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
Posts: 1.9K,
Visits: 17.3K
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nildoessa
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nildoessa
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 269,
Visits: 1.8K
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Hi All... I'd like to share a test I've been working on.. perhaps will help some of you guys... Sooo after many hours and days (i think it was really about 1month and a half of trying) trying to come up with a compromise between simulated and skinned cloth... i think i have FINALLY have something that's useful... what you see in this video, the Character's LEFT SHOULDER (Armpit Area and the whole Left TShirt Sleeve) is being controlled automatically to have REALTIME MESH WRINKLES that simulate cloth deformations!!! This is a combination of using Bone animation and MorphTargets!
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 1 hour ago
Posts: 5.8K,
Visits: 14.3K
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nildoe (7/28/2022)
Hi All... I'd like to share a test I've been working on.. perhaps will help some of you guys... Sooo after many hours and days (i think it was really about 1month and a half of trying) trying to come up with a compromise between simulated and skinned cloth... i think i have FINALLY have something that's useful... what you see in this video, the Character's LEFT SHOULDER (Armpit Area and the whole Left TShirt Sleeve) is being controlled automatically to have REALTIME MESH WRINKLES that simulate cloth deformations!!! This is a combination of using Bone animation and MorphTargets!
This is awesome , Nildoe π
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 1 hour ago
Posts: 5.8K,
Visits: 14.3K
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 1 hour ago
Posts: 5.8K,
Visits: 14.3K
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High Diving With Tony π :
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StyleMarshal
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StyleMarshal
Posted 2 Years Ago
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Group: Forum Members
Last Active: 1 hour ago
Posts: 5.8K,
Visits: 14.3K
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I really like his tutorials :
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rosuckmedia
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rosuckmedia
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 3.2K,
Visits: 4.8K
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Bassline303 (7/29/2022)
High Diving With Tony π : Oh my god, poor Tony. πππππ
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