Hi to all, i am trying to make character with some stuff on belt - like scabbard and tool holder (a thick garment with tools like screwdriver , mini hummer holds on garments cells). The character is blacksmith. After, i will export character to UE and Unity.
The question is:" how can i rig, skin and animate(in iclone) that staff on belt? - i cant just skin al this garment and tools to leg/pelvis.. as i can see it- better solve for it its adding some nee bones for this stuff? Or maybr there is another way?(i think it is similar to scabbard rigging- did anyone make deal with it?).
Or i should use blender/maya after cc3/iclone to add that rif and skin manually? It is just not so convenient to adjust all ny animations from iclone with new bone in external 3d software.
Thank you!