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jaxtone
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jaxtone
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 22,
Visits: 65
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Hi, I bought Reallusion about 6 years ago but haven´t used it at all since I didn´t make it work as planned. Couldn´t get any help from the support that solved the problem but now feel like getting ready to give it another chance. My problem then was that it didn´t seem like the export function in Reallusion made FBX files that could be imported into Lightwave 3D without problems.
A lot have happened both in Lightwave and Reallusion since then and I guess the fastest way would be to import an animated Reallusion character with hair and clothes to see how Lightwave reacts in 2021.
I am about to update my old version of Reallusion to the latest version but wan´t to see if the import/export functions work first. If not, I have to consider changing from Lightwave 3D to another 3D suite that fits my budget. Any one who could help me out here with a simple character that walks or acts a few seconds for me to see if I can open it in Lightwave 3D?
Don´t know if its possible to send a zipped file in the forum, otherwise I will share my personal e-mail.
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AutoDidact
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AutoDidact
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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Hi I only have an old seat of lightwave 2015 installed over on my 5 year old,dusty toshiba laptop. Here is the CC3 male exported ,with one walk cycle from CC3 pipeline, using the Maya preset ( there is no export preset for lightwave). the animation is intact however there is distored deformation in the hip area likely due to a weighting issues with the lightwave import.

Actually Direct FBX export of Genesis 2 Figures from Daz studio to Lightwave
work perfectly in my brief experiments in the past.
I must be really frank with you. Lightwave was sold from Newtek to "Liberty 3D" its future development is highly doubtful and most likely DEAD!!:rolleyes:
I personally would not spend another dime or ,second of my time, on that program as it is a vestigial relic of a bygone era of 3D/CG with little to no active online communities or modern tutorial knowledge base.
If indeed you are looking for an external 3DCC for exporting your Iclone Avatars consider Blender 2.9x. it is directly supported by CC3 pipeline with an export preset and there is even a free auto setup addon for converting the materials to blender nodes.
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TonyDPrime
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TonyDPrime
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3.4K,
Visits: 12.4K
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That's interesting, I wonder if RL has that, sample animations in Alembic and FBX in all the different export modes for trial.
See it may be that Lightwave works better with the C4D FBX export mode than the Blender mode, or maybe Lightwave works better with the Maya mode than the 3DS Max FBX mode. So, I think it would unfortunately be a hit or miss compiled with stroke of luck that someone gave you the single right combination of Lightwave-compatible FBX, as there is no current "Lightwave" FBX mode.. Now, Alembic there are 2 modes, so all combined you'd be researching about 10-11 different things. It's not a simple quick 1-2-3 request actually if someone were to work with you and give you various samples to trial. If RL knows which mode it is, then they could also be the party to do the work and provide you with the sample.
Now, if another user does it, and then you like what you see, and then you buy it, the user who created it for you is not by default compensated for their work as part of that sale. So, you may want to externally arrange working with another user who mentions they could email you. Or, contact RL directly, as it is their opportunity to get a sale from you....they may have import-ready iClone generated FBX animations for public trial .
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jaxtone
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jaxtone
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 22,
Visits: 65
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AutoDidact, w ow, thanks man! Didn´t know that Lightwave was sold to Liberty 3D. It seems like its the death of Lightwave and after more than 20 years struggling with it I apprecieate your message since it released me from more pain when working with CA in it. I haven´t tried Blender since the first versions when it was really slow, complicated and hard to work with. I think it took one hour before I gave up the thought of using it in a major customer project.
I have thought about working direct in Unity or Unreal to avoid rendering loss but find their learning curves long and complicated. I have also tried DAZ3d but its render engine is probably the slowest on earth and after their latest updates the direct FBX export of Genesis 2 Figures from Daz studio into Lightwave didn´t work smooth any longer.
So Blender might earn another chance after all these years.
"If indeed you are looking for an external 3DCC for exporting your Iclone Avatars consider Blender 2.9x. it is directly supported by CC3 pipeline with an export preset and there is even a free auto setup addon for converting the materials to blender nodes. Autodidact"
I saw the film clip but ask you this: Do you have any film sequense where the imported Iclone Avatar is moving, running or rolling etc...
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jaxtone
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jaxtone
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 22,
Visits: 65
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TonyDPrime! I dont know if the FBX in Lightwave 2019 works since I only have Lightwave 2018. But there are for sure an FBX importer: https://docs.lightwave3d.com/lw2019/reference/interchangeIt seems like Alembic and Lightwave had something going on here: https://docs.lightwave3d.com/lw2019/reference/interchange/alembicBut it doesn´t matter any longer since Lightwave was sold and probably put in the sack for good. I have to find another 3D suite. "It's not a simple quick 1-2-3 request actually if someone were to work with you and give you various samples to trial. If RL knows which mode it is, then they could also be the party to do the work and provide you with the sample. Now, if another user does it, and then you like what you see, and then you buy it, the user who created it for you is not by default compensated for their work as part of that sale. So, you may want to externally arrange working with another user who mentions they could email you. Or, contact RL directly, as it is their opportunity to get a sale from you....they may have import-ready iClone generated FBX animations for public trial ." Sorry but I believe you misunderstood me. I am not interested in using the FBX file I requested in any other aspect than just watch and see if the interchange between RL and LW works. P.S. I have already contacted RL support but since they don´t even answer I guess I had to try another way to get an answer,
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planetstardragon
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planetstardragon
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
Visits: 46.0K
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from last i did research on lightwave ....the problem i believe was in the gimbals and how by default their rigs were pointing a different direction than the standard autodesk made. I think they fixed it though as my last tests about 4 years ago ? worked correctly and imported fine. - there was a youtube video that illustrated the issue clearly....they illustrated how the bones in autodesk pointed in one direction, and an entirely different direction in lightwave. I think the issues stem from a time when all the big 3D softwares were competing to be the standard in hollywood, but over time they came to realize that hollywood generally used all the 3D platforms, as did the CG art community and the software with the least compatibility were generally out of that loop - then compatibility became a bigger focus.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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AutoDidact
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AutoDidact
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
Visits: 13.6K
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@Jaxtone Iclone animation exported to Blender via CC3 pipeline
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Grimhilda
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Grimhilda
Posted 4 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
Posts: 426,
Visits: 886
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Hi Jackstone,
You refer to using 'Reallusion' in the past for .fbx export and you are about to give 'Reallusion' another try.
I'm guessing that previously you were using Iclone and 3dxchange Pipeline to export .fbx ?
Today many people only need the newer Character Creator 3 Pipeline to export .fbx in different 'flavours' eg fbx for Blender, etc.
Check carefully the file types you can export from CC3 Pipeline and from 3dxchange Pipeline. You may not need to buy the latter (unless you want to export Alembic and/or bvh).
Iclone and the Character Creator Pipeline extension is sufficient for fbx export.
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jaxtone
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jaxtone
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 22,
Visits: 65
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Grimhilda!
Well about giving new chances I am willing to give it a try since it has gone some years now. The only thing I wasn´t sure of and didn´t get any support for was my doubt if Reallusion was capable of exporting all features like hair, clothes and their dynamics in a format that Lightwave accepted.
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jaxtone
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jaxtone
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 22,
Visits: 65
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AutoDidact[ This is what I recently found and I must say I must have been blind by not notice this before now! Quote from WilliamVaughan :
"Sad news indeed. I can say without a doubt that I wouldn't have 3D in my toolkit if it weren't for LW. My initial steps into using 3D were very off putting until I was introduced to LW. Best of luck to the current LW userbase." https://community.foundry.com/discuss/topic/153793/looks-like-lightwave-may-have-finally-been-shelved
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