Profile Picture

Non-human like exported skeleton from CC3

Posted By mybadstudios 4 Years Ago
You don't have permission to rate!

Non-human like exported skeleton from CC3

Author
Message
mybadstudios
mybadstudios
Posted 4 Years Ago
View Quick Profile
Veteran Member

Veteran Member (540 reputation)Veteran Member (540 reputation)Veteran Member (540 reputation)Veteran Member (540 reputation)Veteran Member (540 reputation)Veteran Member (540 reputation)Veteran Member (540 reputation)Veteran Member (540 reputation)Veteran Member (540 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 27, Visits: 102
I export from CC3 and then import into UE4. When I triedto remap the skeleton I got this magled mess and wondered "Huh?"
So I opened the FBX in Blender to see if maybe I did something wrong in UE4 (still learning it, you see) and as you can see.... that don't look right, not one bit, no sirree
What the world could have gone wrong to cause THIS type of problem during export using the Unreal Engine export template?
77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/f2588b23-fd2a-4fba-aedd-0c21.jpg77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/b2540670-7a0a-4c9a-8120-87ab.jpg

As you can see, the skeleton looks fine until export and it's not like I applied a lot of changes to the character before export so what am I missing here ? Why can't I export my character properly?
77% of original size (was 657x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/8a90bfcf-8dbd-440d-8189-881f.jpg




Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!