I hope you can add displacement update to SkinGen roadmap. Last you've shared with me is that the developers thought it wouldn't be possible due to seam cracks but I've found several solutions and reasons why it wouldn't have worked.
#1. Your normal maps seem to be layered without mathematics shifting axis of pixels which will cause irregularities creating a displacement map created internally from blended normals.
This can help explain why but I go into more advanced detail on the
feedback tracker#2.Displacement can be created from normal maps, here is my simple method & explanation how I did a
quick fix for SkinGen
to eliminate cracks.
#3. Displacement maps can be added as a global tiled material or as details to be positioned anywhere. I know what SkinGen needs other than what I expressed on #1. Doing this enhancement could make users equally focused on staying with CC3 rather than the eye candy of Metahumans
Full Displacement Maps created with Zbrush
I've also put in a request for automatic pupil dilation & gentle eye squint that triggers the morphs via environmental brightness or a light source. This could be implemented with your SSS shader that if light is positioned behind the character the pupil morph widens and squint morphs to 0 but if the light is in front or direct in the eyes the morph shrinks the pupil to max and squint is set to max. This all can be automatic! Ultimately I think Reallusion should develop this as a core function that is always guaranteed to be updated, but either way it would help make character's realistic.. metahumans doesn't even have this realism yet although i've suggested it to them as well.
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