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ICLONE 8

Posted By pwnz7321 3 Years Ago
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pwnz7321
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Wasn't an update on the future of Iclone 8 said to be coming out at the end of last month/beginning of this one?
Data Juggler
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It's still the same answer. End of this month, beginning of next.

Moving targets.

I tried to ask on a recent live chat and there answer was 'Stay tuned to the forums'. 




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3 Years Ago by Data Juggler
Peter (RL)
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After many delays we are now finalising the 2021 roadmap. It should be ready hopefully this week or next.

                                                                

Peter
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www.reallusion.com


pwnz7321
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Bumping this to see if there is any update on when the new roadmap is coming.
BlueyCreative
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I'm waiting to see what's next before I decide my workflow for a new project. CC3-Blender or CC3 - iClone 8

Bluey Creative in the Marketplace

AutoDidact
AutoDidact
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If you have been waiting for screen space reflections and motion blur, you may be able to keep your next in Iclone 8.


I will stick with CC3 to Blender for VFX reasons


RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
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wires
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I suspect that the roadmap will be published simultaneously with those from Adobe, Microsoft, Apple and all the other software publishers that open their future plans to the competition. Whistling 

Gerry



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Ascensi
Ascensi
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duplicate post, please delete.

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Ascensi
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I hope you can add displacement update to SkinGen roadmap. Last you've shared with me is that the developers thought it wouldn't be possible due to seam cracks but I've found several solutions and reasons why it wouldn't have worked. 
#1. Your normal maps seem to be layered without mathematics shifting axis of pixels which will cause irregularities creating a displacement map created internally from blended normals.  This can help explain why but I go into more advanced detail on the feedback tracker
#2.Displacement can be created from normal maps, here is my simple method & explanation how I did a quick fix for SkinGen

 to eliminate cracks.  
#3. Displacement maps can be added as a global tiled material or as details to be positioned anywhere. I know what SkinGen needs other than what I expressed on #1.  Doing this enhancement could make users equally focused on staying with CC3 rather than the eye candy of Metahumans
Full Displacement Maps created with Zbrush

I've also put in a request for automatic pupil dilation & gentle eye squint that triggers the morphs via environmental brightness or a light source. This could be implemented with your SSS shader that if light is positioned behind the character the pupil morph widens and squint morphs to 0 but if the light is in front or direct in the eyes the morph shrinks the pupil to max and squint is set to max. This all can be automatic!  Ultimately I think Reallusion should develop this as a core function that is always guaranteed to be updated, but either way it would help make character's realistic.. metahumans doesn't even have this realism yet although i've suggested it to them as well.   

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TonyDPrime
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How about a different naming convention:
-iClone-X
-Super-iClone

OR....
iClone-Prime!!!!!
w00t




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