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samusam
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samusam
Posted 4 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 90,
Visits: 409
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Hi, Hi, how can I have the collisions for example of a building with doors that can be opened so that they are of type simple / complex? I always have capsules in unreal physics assets. I'm not just referring to meshes, which I can fix collisions on unreal, but to skeletal meshes. And afeter transfert them with live link
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