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How to adjust beard shape properly?

Posted By midix 4 Years Ago
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midix
midix
Posted 4 Years Ago
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So, I got the new update and also bought the hair&beard pack. Got excited at first... but then got stuck.
I'd like to create a character similar to the one below (by the way the fake photo was generated using StyleGAN neural network. It is very finicky and features are very entangled, but you can play with sliders and get something usable for Headshot and then for normal maps in SkinGen).

For the mustache, I took VanDyke style and edited the mesh to make the ends shorter - it worked pretty well. But none of the premade beards fit. The Hollywood is too short, the Curtain Long is too long. So, I took the long one and tried to edit the mesh to make it shorter and also to cover more area under the mouth and at the sides.
It did not work as expected. The beard mesh seems to have some hidden parts that start sticking out and causing visible sharp seams, especially where the beard touches the face.
To get rid of the seams, I started adjusting Conform settings, but it got even worse - every time I hit Calculate Collision button, the beard gets more and more broken.

I expected more adjustability from an almost 100$ package.
 
Another thing is that even the default hair and beard still sometimes seem to intersect the skin with too sharp seams. Maybe CC is not using the approach that is being used by Unreal Engine (see Using Pixel Depth Offset with the Hair Shader at https://docs.unrealengine.com/en-US/Resources/Showcases/PhotorealisticCharacter/index.html). So, I'm not sure if the CC beard will look the best when imported into Unreal or I'll have to recreate it from scratch, which kinda kills the idea of having CC as the all-in-one tool.

If someone has managed to get custom beards working and conforming to face when using lipsync, I'll really appreciate any advice.


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Forum Post How to adjust beard shape properly? By midix ( 4 Years Ago )
Forum Post Hi I don't know much what exactly you want more than that I could get... By charly Rama ( 4 Years Ago )
Forum Post Good job, Charly. I thought about doing the same thing but, honestly,... By Kelleytoons ( 4 Years Ago )
Forum Post Exactly Mike. But for this one, if you want Midix, I can give you... By charly Rama ( 4 Years Ago )
Forum Post Thank you, Rama, your video seems very close to what I need; I would... By midix ( 4 Years Ago )
Forum Post wait, these last pictures are from Iclone or unreal ? By charly Rama ( 4 Years Ago )
Forum Post These are from Character Creator. Yes, the skin looks weird but it's... By midix ( 4 Years Ago )
Forum Post see at the omniverse section your avatar rendered, very promising... By charly Rama ( 4 Years Ago )
Forum Post Yes, it looks very nice, at least from a distance. Although the beard... By midix ( 4 Years Ago )
Forum Post To understand what's going on with that beard, I exported it to FBX... By midix ( 4 Years Ago )
Forum Post This weird object is even better visible inside CC itself, when I... By midix ( 4 Years Ago )
Forum Post Yay, I did it! I selected one face of that weird object and then... By midix ( 4 Years Ago )
Forum Post Report it on the FT so the devs can fix it. (Good detective work). By Kelleytoons ( 4 Years Ago )
Forum Post Good idea, Kelleytoons. I don't see Beard & Brows Builder on the FT... By midix ( 4 Years Ago )
Forum Post For the beard to be able to move with the face you need some sort of... By animagic ( 4 Years Ago )
Forum Post Beard & Brows plugin fully supports mouth blendshapes. Quoting:... By midix ( 4 Years Ago )
Forum Post Oh, editing in Blender is so much more convenient. Essentially, I... By midix ( 4 Years Ago )



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