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ARKit 1: Profile Not working in Unreal 4.26.1

Posted By TheOldGuard 4 Years Ago
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TheOldGuard
TheOldGuard
Posted 4 Years Ago
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Using iPhone 11
Live Face 1.08
Unreal 4.26.1 (plugins) Apple ARKit 01, Apple ARKit Face Support 01, Character Creator & iClone Auto Setup 1.2, iClone Live Link 1.22, DLSS 2.1 and also NDI IO Plugin
iClone 7.9

If using the older default profile in Expression Mapping Panel it works and can see all the facial expressions in iClone and in unreal.
If switching to ARKit 1:1 I can see the expressions in iClone fine and is way better than default, however in unreal the only bit that seems to show up is head movement and jaw and that does not seem to work well.
Everything on the iClone side is fine, its' just not sending to unreal I guess.
HELP PLEASE !!!

Also, unreal gives 0 Errors but 4 Warnings:
(04) Upgrade your code. Curve elements count has changed from the previous frame. That will clear the previous frames of that subject.
(02) Can't evaluate frame for 'CC3_Base_Plus'. No data was available.
(563) Trying to add more than 64 frames in the same frame. Oldest frames will be discarded.
StyleMarshal
StyleMarshal
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Works :

Update Live Link to 1.3 in the Epic Store :

https://forum.reallusion.com/uploads/images/03731f31-cd90-43c2-b6cf-77b4.jpg

https://forum.reallusion.com/uploads/images/54879997-b138-4c87-bb66-888f.gif
TheOldGuard
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Thank you, I will give this a try tmoz.
TheOldGuard
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Seems I have that already installed: Unreal Live Link Plug-in v1.3.2605.1

Why would the iclone live link plugin say 1.22 then when checking plugins for unreal ?  are you able to check your plugins please in unreal please.
StyleMarshal
StyleMarshal
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https://forum.reallusion.com/uploads/images/93ae7559-6a4b-4cbc-8ab9-81f0.jpg
TheOldGuard
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Still not working.
updated the plugin by copying the newer version over to my project.
https://youtu.be/3LL61wpD6js?list=PLNV5zSFadPdkjam4X-kFBen9kEXpjlwci&t=25

Deleted the existing RLLiveLink folder for the project and copied over the newer one so now I have v1.3 plugin showing in Unreal but sadly the default profile still works but not the ARKit.
StyleMarshal
StyleMarshal
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That is strange .
Are you sure that the Character in UE4 has ARkit Morphs imported ?
Did you transfer or FBX import the CC3 to UE4?
StyleMarshal
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StyleMarshal
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Have a look :
Check your morphs in UE4 , all morphs with an "A" are ARKit Morphs.

TheOldGuard
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Thank you very much for this, turns out that although my char had the AR Expressions because my unreal plugin was 1.22 when doing the transfer it did not transfer the AR expressions.
So after having updated unreal to 1.3 and transferring the char again from iClone to Unreal it then transferred the AR expressions and is now fully working :-)

Thank you so much for having put in the time to help me and do the unlisted video :-)
PS like the bits you have uploaded to your channel.
StyleMarshal
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Thank you , you are welcome :)



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