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ARKit 1: Profile Not working in Unreal 4.26.1

Posted By TheOldGuard 4 Years Ago
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ARKit 1: Profile Not working in Unreal 4.26.1

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TheOldGuard
TheOldGuard
Posted 4 Years Ago
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Last Active: 2 Weeks Ago
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Using iPhone 11
Live Face 1.08
Unreal 4.26.1 (plugins) Apple ARKit 01, Apple ARKit Face Support 01, Character Creator & iClone Auto Setup 1.2, iClone Live Link 1.22, DLSS 2.1 and also NDI IO Plugin
iClone 7.9

If using the older default profile in Expression Mapping Panel it works and can see all the facial expressions in iClone and in unreal.
If switching to ARKit 1:1 I can see the expressions in iClone fine and is way better than default, however in unreal the only bit that seems to show up is head movement and jaw and that does not seem to work well.
Everything on the iClone side is fine, its' just not sending to unreal I guess.
HELP PLEASE !!!

Also, unreal gives 0 Errors but 4 Warnings:
(04) Upgrade your code. Curve elements count has changed from the previous frame. That will clear the previous frames of that subject.
(02) Can't evaluate frame for 'CC3_Base_Plus'. No data was available.
(563) Trying to add more than 64 frames in the same frame. Oldest frames will be discarded.




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