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Blur (render from unreal engine 4)

Posted By mayunakoki 4 Years Ago
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mayunakoki
mayunakoki
Posted 4 Years Ago
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Last Active: 3 Years Ago
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I rendered. The headshot character from iclone, and it is clear. But it is blur when I rendered from unreal engine 4. I want to render character with photorealistic effect so I tried to render from unreal engine , but I don’t know why it is blur. I put empty character actor to the headshot character and tracked it in cinecameraActor. But it is still blur. Also, hair is weird. I imported daz hair to iclone, and transferred through live link to unreal engine. Should I render from iclone instead of unreal engine? I want to composite character with real footage( camera matching) in after effects.

chris_157146
chris_157146
Posted 4 Years Ago
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Last Active: 4 Years Ago
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I'm currently fighting this kind of issue. The problem seems to be that the render from UE4 is "post process" whereas the preview in UE4 is not. This means that what you see in the viewport is not quite what you get on the render. I'm struggling with focus and bloom settings being different between the two and it's taking some trial and error.
My tips would be make sure your viewport in UE4 is full screen and in "exact camera view" (there's a toggle box top left).
This was also a help although the issue is not solved completely for me. https://www.youtube.com/watch?v=osHpBZ47ZfU



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