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Skeldal
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Skeldal
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 2,
Visits: 17
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After export from Character Creator to Unity eyeballs has non-zero rotation. They are rotated around axes by 90 or even 180 degrees. This is a problem because when I retarget facial animation (in my case apple rig), animation of eyes is wrong. I think that usual rotation of eyeballs is zero so they can be animated.
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