Fix eye rotation problem


https://forum.reallusion.com/Topic475772.aspx
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By Skeldal - 4 Years Ago
After export from Character Creator to Unity eyeballs has non-zero rotation. They are rotated around axes by 90 or even 180 degrees. This is a problem because when I retarget facial animation (in my case apple rig), animation of eyes is wrong. I think that usual rotation of eyeballs is zero so they can be animated.
By Skeldal - 4 Years Ago
Maybe I can put it more clear:

After export form Character Creator to Unity eyes look in front (they are in correct position) but they have rotation (-90, 0, 90).

I want them to have rotation (0, 0, 0) but keep them where they are.

How do I do it?