Skeldal
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Skeldal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 17
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After export from Character Creator to Unity eyeballs has non-zero rotation. They are rotated around axes by 90 or even 180 degrees. This is a problem because when I retarget facial animation (in my case apple rig), animation of eyes is wrong. I think that usual rotation of eyeballs is zero so they can be animated.
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Skeldal
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Skeldal
Posted 4 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 17
|
Maybe I can put it more clear:
After export form Character Creator to Unity eyes look in front (they are in correct position) but they have rotation (-90, 0, 90).
I want them to have rotation (0, 0, 0) but keep them where they are.
How do I do it?
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