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Set pivot for export in unreal.

Posted By samusam 4 Years Ago
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samusam
samusam
Posted 4 Years Ago
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Last Active: 5 Months Ago
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Hi,
i have a daz's object that I import in iclone. After I set the pivot, but when i  import in unreal, the pivot is the same the original object.
Where is my error?
samusam
samusam
Posted 4 Years Ago
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Last Active: 5 Months Ago
Posts: 90, Visits: 409
Hi,
unreal sets the pivot based on the absolute center of the cartesion axes. So you have to position the object 100% or next there to have a pivot formulated



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