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samusam
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samusam
Posted 4 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 90,
Visits: 409
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Hi, i have a daz's object that I import in iclone. After I set the pivot, but when i import in unreal, the pivot is the same the original object. Where is my error?
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samusam
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samusam
Posted 4 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 90,
Visits: 409
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Hi, unreal sets the pivot based on the absolute center of the cartesion axes. So you have to position the object 100% or next there to have a pivot formulated
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