Set pivot for export in unreal.


https://forum.reallusion.com/Topic473228.aspx
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By samusam - 4 Years Ago
Hi,
i have a daz's object that I import in iclone. After I set the pivot, but when i  import in unreal, the pivot is the same the original object.
Where is my error?
By samusam - 4 Years Ago
Hi,
unreal sets the pivot based on the absolute center of the cartesion axes. So you have to position the object 100% or next there to have a pivot formulated