I bring my characters to UE4 with Live LInk and then when I deploy my project to mobile (Oculus Quest 2) all of the character's materials seem to show up except the materials on the head.
Any thoughts as to what is the offending aspect or parameter in the Parent material. There is a Boolean switch in the Instance that tells the engine if it is a head material or normal skin (body material). If I uncheck it, the material shows up on mobile, but it's obviously not the intended material
Stick with the flock, end up a lamb chop!
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