I am not at all surprised to see Epic develop their own high
quality Character eco-system , good for them.
This new metahuman system looks great for existing UE4 users
who ony used prefabbed content from third parties.
I tried UE4 last summer,and as a Content creator,Character animator and Visual effect artist,
I personally will never adandon my full fledged 3DCC(BLender)
for a game engine, as it just adds one more ,time consuming, level of complexity
to my pipeline.and offers nothing I cannot already do in Blender with the EEVEE /Cycles engine
I need proper internal modeling/sculpting tools that game engines do not have.
the characters themselves are just a small part of my sci fi narratives
I need entire civilizations, built to my specifications .
I created everything in the video below
except the CC3 base Characters under that custom armor.