Author
|
Message
|
der_kenshin
|
der_kenshin
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 9,
Visits: 116
|
Hi everybody,Here is a tool or a blueprint solution to have custom morphs during runtime.It is still work in progress but here are some results so far. Youtupe video: Hope you like it.93% of original size (was 542x16) - Click to enlarge
93% of original size (was 542x16) - Click to enlarge 93% of original size (was 542x16) - Click to enlarge der_kenshin
|
|
|
StyleMarshal
|
StyleMarshal
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 5.8K,
Visits: 14.3K
|
GREAT! :D
|
|
|
der_kenshin
|
der_kenshin
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 9,
Visits: 116
|
hehe, thanks ^^ I will upload an update soon..:)
|
|
|
SeanPollman
|
SeanPollman
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 31,
Visits: 129
|
Are these morphs from CC3, or somewhere else? if its CC3 are you going to share how you managed it? I know a way, but it's really tedious.
|
|
|
rosuckmedia
|
rosuckmedia
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 3.2K,
Visits: 4.8K
|
Great Work:):) Greetings rosuckmedia
|
|
|
der_kenshin
|
der_kenshin
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 9,
Visits: 116
|
SeanPollman (2/10/2021) Are these morphs from CC3, or somewhere else? if its CC3 are you going to share how you managed it? I know a way, but it's really tedious. Yeah some of the morphs are from cc3 and the custom shapes I sculpted in Zbrush pushing the topologies limits :laugh: The Workflow can get tedious when working with blend shapes in maya but with some workarounds it is actually done pretty fast. The goal is to have a one-mesh-solution and the main work is done in the UE4 Engine to get the different types of body morphologies.
Yeah as soon as I get this tool/system finished I'll do a tutorial or breakdown to get the same results or import own blendshapes into this system;)
|
|
|
der_kenshin
|
der_kenshin
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 9,
Visits: 116
|
rosuckmedia (2/10/2021) Great Work:):) Greetings rosuckmediathanks^^
|
|
|
SeanPollman
|
SeanPollman
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 31,
Visits: 129
|
der_kenshin (2/10/2021) Yeah as soon as I get this tool/system finished I'll do a tutorial or breakdown to get the same results or import own blendshapes into this system;)
Any progress on this? It would seriously improve my workflow.
|
|
|
SeanPollman
|
SeanPollman
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 31,
Visits: 129
|
Oh it looks like you are just working on a system for having morphs at runtime in UE4, that's not at all what I thought this was, I already have that, I thought you had a way of getting body morphs out of CC3.
|
|
|
der_kenshin
|
der_kenshin
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 9,
Visits: 116
|
SeanPollman (3/9/2021) Oh it looks like you are just working on a system for having morphs at runtime in UE4, that's not at all what I thought this was, I already have that, I thought you had a way of getting body morphs out of CC3. Hi, It's a mixed system which handles body morphs and blendshapes, actually the cc3 functionality during runtime in ue4. It's just a workaround to get the morphtargets out of cc3. I've still have some fixes to do but a workflow breakdown is planned.
|
|
|