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[WIP] Custom Morph Tool / morphing during runtime

Posted By der_kenshin 3 Years Ago
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der_kenshin
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der_kenshin
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Hi everybody,

Here is a tool or a blueprint solution to have custom morphs during runtime.
It is still work in progress but here are some results so far.

Youtupe video:

Hope you like it.https://forum.reallusion.com/uploads/images/eccaca94-36f3-4cc1-8490-75c1.png

https://forum.reallusion.com/uploads/images/9f00269d-b3dc-4d8a-8c56-644f.png
https://forum.reallusion.com/uploads/images/e5da7e39-7190-44e4-9755-9e6c.png
der_kenshin
Bassline303
Bassline303
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GREAT!  BigGrin
der_kenshin
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hehe, thanks ^^
I will upload an update soon..Smile
SeanPollman
SeanPollman
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Are these morphs from CC3, or somewhere else? if its CC3 are you going to share how you managed it? I know a way, but it's really tedious. 
rosuckmedia
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Great WorkSmileSmile
Greetings rosuckmedia
der_kenshin
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SeanPollman (2/10/2021)
Are these morphs from CC3, or somewhere else? if its CC3 are you going to share how you managed it? I know a way, but it's really tedious. 

Yeah some of the morphs are from cc3 and the custom shapes I sculpted in Zbrush pushing the topologies limits Laugh
The Workflow can get tedious when working with blend shapes in maya but with some workarounds it is actually done pretty fast. 
The goal is to have a one-mesh-solution and the main work is done in the UE4 Engine to get the different types of body morphologies.

Yeah as soon as I get this tool/system finished I'll do a tutorial or breakdown to get the same results or import own blendshapes into this systemWink 

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3 Years Ago by der_kenshin
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rosuckmedia (2/10/2021)
Great WorkSmileSmile
Greetings rosuckmedia

thanks^^
SeanPollman
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der_kenshin (2/10/2021)
Yeah as soon as I get this tool/system finished I'll do a tutorial or breakdown to get the same results or import own blendshapes into this systemWink 


Any progress on this? It would seriously improve my workflow. 
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3 Years Ago by SeanPollman
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Oh it looks like you are just working on a system for having morphs at runtime in UE4, that's not at all what I thought this was, I already have that, I thought you had a way of getting body morphs out of CC3. 
der_kenshin
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SeanPollman (3/9/2021)
Oh it looks like you are just working on a system for having morphs at runtime in UE4, that's not at all what I thought this was, I already have that, I thought you had a way of getting body morphs out of CC3. 

Hi,
It's a mixed system which handles body morphs and blendshapes, actually the cc3 functionality during runtime in ue4.
It's just a workaround to get the morphtargets out of cc3. I've still have some fixes to do but a workflow breakdown is planned.



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