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[WIP] Custom Morph Tool / morphing during runtime

Posted By der_kenshin 4 Years Ago
Rated 5 stars based on 2 votes.

[WIP] Custom Morph Tool / morphing during runtime

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der_kenshin
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der_kenshin
Posted 4 Years Ago
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Hi everybody,

Here is a tool or a blueprint solution to have custom morphs during runtime.
It is still work in progress but here are some results so far.

Youtupe video:

Hope you like it.93% of original size (was 542x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/eccaca94-36f3-4cc1-8490-75c1.png

93% of original size (was 542x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/9f00269d-b3dc-4d8a-8c56-644f.png
93% of original size (was 542x16) - Click to enlargehttps://forum.reallusion.com/uploads/images/e5da7e39-7190-44e4-9755-9e6c.png
der_kenshin
StyleMarshal
StyleMarshal
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GREAT!  :D
der_kenshin
der_kenshin
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hehe, thanks ^^
I will upload an update soon..:)
SeanPollman
SeanPollman
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Are these morphs from CC3, or somewhere else? if its CC3 are you going to share how you managed it? I know a way, but it's really tedious. 
rosuckmedia
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Great Work:):)
Greetings rosuckmedia
der_kenshin
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SeanPollman (2/10/2021)
Are these morphs from CC3, or somewhere else? if its CC3 are you going to share how you managed it? I know a way, but it's really tedious. 

Yeah some of the morphs are from cc3 and the custom shapes I sculpted in Zbrush pushing the topologies limits :laugh:
The Workflow can get tedious when working with blend shapes in maya but with some workarounds it is actually done pretty fast. 
The goal is to have a one-mesh-solution and the main work is done in the UE4 Engine to get the different types of body morphologies.

Yeah as soon as I get this tool/system finished I'll do a tutorial or breakdown to get the same results or import own blendshapes into this system;) 

der_kenshin
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rosuckmedia (2/10/2021)
Great Work:):)
Greetings rosuckmedia

thanks^^
SeanPollman
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der_kenshin (2/10/2021)
Yeah as soon as I get this tool/system finished I'll do a tutorial or breakdown to get the same results or import own blendshapes into this system;) 


Any progress on this? It would seriously improve my workflow. 
SeanPollman
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Oh it looks like you are just working on a system for having morphs at runtime in UE4, that's not at all what I thought this was, I already have that, I thought you had a way of getting body morphs out of CC3. 
der_kenshin
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SeanPollman (3/9/2021)
Oh it looks like you are just working on a system for having morphs at runtime in UE4, that's not at all what I thought this was, I already have that, I thought you had a way of getting body morphs out of CC3. 

Hi,
It's a mixed system which handles body morphs and blendshapes, actually the cc3 functionality during runtime in ue4.
It's just a workaround to get the morphtargets out of cc3. I've still have some fixes to do but a workflow breakdown is planned.



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