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Message
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der_kenshin
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der_kenshin
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 116
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Hi everybody,Here is a tool or a blueprint solution to have custom morphs during runtime.It is still work in progress but here are some results so far. Youtupe video: Hope you like it.
der_kenshin
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Bassline303
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Bassline303
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.6K,
Visits: 13.9K
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GREAT!
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der_kenshin
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der_kenshin
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 116
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hehe, thanks ^^ I will upload an update soon..
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SeanPollman
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SeanPollman
Posted 3 Years Ago
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Group: Forum Members
Last Active: 7 days ago
Posts: 28,
Visits: 117
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Are these morphs from CC3, or somewhere else? if its CC3 are you going to share how you managed it? I know a way, but it's really tedious.
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rosuckmedia
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rosuckmedia
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.1K,
Visits: 4.7K
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Great Work Greetings rosuckmedia
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der_kenshin
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der_kenshin
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 116
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SeanPollman (2/10/2021) Are these morphs from CC3, or somewhere else? if its CC3 are you going to share how you managed it? I know a way, but it's really tedious. Yeah some of the morphs are from cc3 and the custom shapes I sculpted in Zbrush pushing the topologies limits The Workflow can get tedious when working with blend shapes in maya but with some workarounds it is actually done pretty fast. The goal is to have a one-mesh-solution and the main work is done in the UE4 Engine to get the different types of body morphologies.
Yeah as soon as I get this tool/system finished I'll do a tutorial or breakdown to get the same results or import own blendshapes into this system
Edited
3 Years Ago by
der_kenshin
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der_kenshin
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der_kenshin
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 116
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rosuckmedia (2/10/2021)
Great Work Greetings rosuckmedia thanks^^
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SeanPollman
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SeanPollman
Posted 3 Years Ago
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Group: Forum Members
Last Active: 7 days ago
Posts: 28,
Visits: 117
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der_kenshin (2/10/2021) Yeah as soon as I get this tool/system finished I'll do a tutorial or breakdown to get the same results or import own blendshapes into this system
Any progress on this? It would seriously improve my workflow.
Edited
3 Years Ago by
SeanPollman
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SeanPollman
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SeanPollman
Posted 3 Years Ago
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Group: Forum Members
Last Active: 7 days ago
Posts: 28,
Visits: 117
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Oh it looks like you are just working on a system for having morphs at runtime in UE4, that's not at all what I thought this was, I already have that, I thought you had a way of getting body morphs out of CC3.
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der_kenshin
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der_kenshin
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 116
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SeanPollman (3/9/2021) Oh it looks like you are just working on a system for having morphs at runtime in UE4, that's not at all what I thought this was, I already have that, I thought you had a way of getting body morphs out of CC3. Hi, It's a mixed system which handles body morphs and blendshapes, actually the cc3 functionality during runtime in ue4. It's just a workaround to get the morphtargets out of cc3. I've still have some fixes to do but a workflow breakdown is planned.
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