[WIP] Custom Morph Tool / morphing during runtime


https://forum.reallusion.com/Topic472137.aspx
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By der_kenshin - 4 Years Ago
Hi everybody,

Here is a tool or a blueprint solution to have custom morphs during runtime.
It is still work in progress but here are some results so far.

Youtupe video:

Hope you like it.https://forum.reallusion.com/uploads/images/eccaca94-36f3-4cc1-8490-75c1.png

https://forum.reallusion.com/uploads/images/9f00269d-b3dc-4d8a-8c56-644f.png
https://forum.reallusion.com/uploads/images/e5da7e39-7190-44e4-9755-9e6c.png
der_kenshin
By StyleMarshal - 4 Years Ago
GREAT!  :D
By der_kenshin - 4 Years Ago
hehe, thanks ^^
I will upload an update soon..:)
By SeanPollman - 4 Years Ago
Are these morphs from CC3, or somewhere else? if its CC3 are you going to share how you managed it? I know a way, but it's really tedious. 
By rosuckmedia - 4 Years Ago
Great Work:):)
Greetings rosuckmedia
By der_kenshin - 4 Years Ago
SeanPollman (2/10/2021)
Are these morphs from CC3, or somewhere else? if its CC3 are you going to share how you managed it? I know a way, but it's really tedious. 

Yeah some of the morphs are from cc3 and the custom shapes I sculpted in Zbrush pushing the topologies limits :laugh:
The Workflow can get tedious when working with blend shapes in maya but with some workarounds it is actually done pretty fast. 
The goal is to have a one-mesh-solution and the main work is done in the UE4 Engine to get the different types of body morphologies.

Yeah as soon as I get this tool/system finished I'll do a tutorial or breakdown to get the same results or import own blendshapes into this system;) 

By der_kenshin - 4 Years Ago
rosuckmedia (2/10/2021)
Great Work:):)
Greetings rosuckmedia

thanks^^
By SeanPollman - 4 Years Ago
der_kenshin (2/10/2021)
Yeah as soon as I get this tool/system finished I'll do a tutorial or breakdown to get the same results or import own blendshapes into this system;) 


Any progress on this? It would seriously improve my workflow. 
By SeanPollman - 4 Years Ago
Oh it looks like you are just working on a system for having morphs at runtime in UE4, that's not at all what I thought this was, I already have that, I thought you had a way of getting body morphs out of CC3. 
By der_kenshin - 4 Years Ago
SeanPollman (3/9/2021)
Oh it looks like you are just working on a system for having morphs at runtime in UE4, that's not at all what I thought this was, I already have that, I thought you had a way of getting body morphs out of CC3. 

Hi,
It's a mixed system which handles body morphs and blendshapes, actually the cc3 functionality during runtime in ue4.
It's just a workaround to get the morphtargets out of cc3. I've still have some fixes to do but a workflow breakdown is planned.