|
Room101Studios
|
Room101Studios
Posted 4 Years Ago
|
|
Group: Forum Members
Last Active: 2 Months Ago
Posts: 51,
Visits: 267
|
So I'm importing some Unity models I have in 3DXchange, just for practice. They're FBX format. When I load the model as a Non-Human, it works fine, but as soon as I add FBX animations, it rotates them 90 degrees in X. Is there a way I can fix this in 3DXchange, instead of going into IClone, rotating the model -90 in X, loading the motion and then manually cutting the animation in the timeline, to save out again? The Resetting Root Rotation Check doesn't work. I have to do it all manually. I would rather resolve this now, than later.
TIA!
|