90 Animation Rotation Error on 3DXchange import


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By Room101Studios - 3 Years Ago
So I'm importing some Unity models I have in 3DXchange, just for practice. They're FBX format. When I load the model as a Non-Human, it works fine, but as soon as I add FBX animations, it rotates them 90 degrees in X. Is there a way I can fix this in 3DXchange, instead of going into IClone, rotating the model -90 in X, loading the motion and then manually cutting the animation in the timeline, to save out again? The Resetting Root Rotation Check doesn't work. I have to do it all manually. I would rather resolve this now, than later.

TIA!
By hirospot - 3 Years Ago
Re:  FBX motion Import for Unity Model

Is it possible to upload the FBX motion file you used so that we can also review your trouble in our 3DXchange for proper solution.

Thank you,
Hiro