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OokamiOokami
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OokamiOokami
Posted 5 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 39,
Visits: 267
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Hi, I have locked the position of my character's feet with a reach effector in IClone, and in IClone, the feet are locked in position 100%. But, when I export an FBX, the feet float around and I can see that the root bone is animated. It appears that Iclone is forcing the root bone to be straight vertical, and then animating the root bone's horizontal position to accommodate hip movement, while animating the foot bones to compensate. The result of this method is jittery/floating foot movements in the FBX. Is there another method for exporting? Other animation packages do not force the root bone to be straight vertical, allowing it to move in all directions while its root is locked to 0,0,0.
Link to video of issue I have tried 'Reset Pivot' on my motion clip and tried setting 'Reset Motion Root' to on and off in the FBX export advanced settings, all with the same result.
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