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IC 7.9 Facial Expression - Expressive Facial Performance

Posted By Eric C (RL) 5 Years Ago
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IC 7.9 Facial Expression - Expressive Facial Performance

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Eric C (RL)
Eric C (RL)
Posted 5 Years Ago
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Facial Expression - Expressive Facial Performance with ExPlus Blendshapes

In our IC7.9 grand update, we are adding ExpressionPlus (ExPlus), which includes 52 Apple ARKit blendshapes and tongue extension for increased expressiveness and unprecedented iPhone facial mo-cap quality. This feature will ensure highly expressive performances on all types of characters, including realistic digital doubles, stylized characters, and dramatized cartoon characters.

https://forum.reallusion.com/uploads/images/ea5e6efa-62c1-41f5-8f13-5890.png

Learn more information from the Facial Expression page.


What are the two main updates in v7.9 Facial Expression?

1. Face Puppeteering: Intuitively drive facial expressions with mouse movements.

The seven newly added ExpressionPlus (ExPlus) profile sets provide a total of 23 predefined, easy-to-implement facial animation profiles which covers diverse personalities and emotions for delicate and subtle eye and mouth movements. Also comes with the ability to tone down the animation strength for realistic humans, or crank up for exaggerated and stylized characters.

https://forum.reallusion.com/uploads/images/764a62a3-0322-49a0-b724-1b7f.jpg

  • ExpressionPlus (ExPlus) Profiles  / **CC3 Base+ characters required* 
    By utilizing the advanced Expression Plus (ExPlus) profiles, you can animate facial parts like never before. Based on different facial location, there are 3 parts of the face that can be flexibly controlled,  and you can easily animate Eyes, Mouth, Tongue, and even make the character mumble.
    • Overall Face - Emotions: mouth closed / mouth open
    • Upper Face - Eyes, Brows
    • Lower Face - Mouth, Jaw, Tongue

2. Face Key Editing: Refine or layer edit facial animations with muscle nodes, expression presets, and slider adjustments.

Once you have created facial expressions through lip-syncing, facial mo-cap or puppeteering, you can then fine-tune feature details by using the Face Key Editor. These facial keys will be overlaid and blended with existing expressions and stored in the Timeline track for further editing.
  • Muscle Panel: Select one or several effective areas, drag the mouse to alter their muscle strength along with eyelids, brows, cheeks, mouth and nasal areas.


  • Expression Presets: Is a quick way to jump between different emotion presets, or access ExPlus for 4 additional ARKit expression sets including tongue movements. Adjust the strength level to match your performance requirements.


  • Morph Sliders: Through Morph Sliders, you can directly access 60 Standard and 63 (52+11) ExPlus Blendshapes. This gives not only complete control over expression details, but also input of extrapolated strength values (+/- 200 ), to observe what blendshapes are being triggered through the Muscle Panel and Expression Presets. Furthermore, you can actually see the blendshape names and values when exporting to external 3D tools.


Notification:
* You will need to apply ExPlus onto your character (limited to CC3+) in order to get the updated facial expression results. Click on the Yes button to proceed.







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