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eliott.salles
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eliott.salles
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2,
Visits: 16
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Hi everyone, i am trying to send a charactere from CC into wrap 3, but this charactere as eyelashes and wrap doesnt like separate mesh in the same obj... The wrap process is blocked if i dont removes this eyelashes, and i cant find the way to deletes this eyelashes. I can remove then in my 3D software but if i do that the FBX keys doent fit anymore with my FBX. Where can i remove eyelashes in CC? Thanks for your help guys !
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Miranda (RL)
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Miranda (RL)
Posted 4 Years Ago
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Group: Administrators
Last Active: 3 Years Ago
Posts: 1.8K,
Visits: 11.2K
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Is ZBrush part of your pipeline?
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eliott.salles
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eliott.salles
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2,
Visits: 16
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Yes it is.
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lianchiu
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lianchiu
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 214,
Visits: 1.5K
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1. CC >> GoZ check Split Body Part > Eyelash 2. in Zbrush "DON'T include Eyelash" > others parts Mesh Warp that you want (Any workflow , you can export from Zbrush to different software then Import back to Zbrush ) 3. Body include Eyelash >> GoZ All back to CC 4. DONE
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mrmejias_570725
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mrmejias_570725
Posted Last Year
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Group: Forum Members
Last Active: 11 Months Ago
Posts: 5,
Visits: 32
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Hi. Thanks for your reply. When exporting fbx to Maya, the eyelashes are included with the body mesh and can't be deleted or the skin weights break. There should be an option to delete the eyelashes inside CC, like the is for tearline and eye occlusion elements. Thanks
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mrmejias_570725
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mrmejias_570725
Posted Last Year
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Group: Forum Members
Last Active: 11 Months Ago
Posts: 5,
Visits: 32
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Hi. Thanks for your reply. When exporting fbx to Maya, the eyelashes are included with the body mesh and can't be deleted or the skin weights break. There should be an option to delete the eyelashes inside CC, like there is for tearline and eye occlusion elements. Thanks
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