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GoZ for Blender? Modify the model in Blender and import back to CC3

Posted By jpajot 4 Years Ago
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GoZ for Blender? Modify the model in Blender and import back to CC3

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jpajot
jpajot
Posted 4 Years Ago
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Hi Guys,
I am a new user of CC3 and I use Blender. I saw several tutorials about the workflow between Zbrush and CC3, with back and forth between these two softwaire. I wonder if it is possible to do the same thing with Blender. I know that it is possible to create accessories in Blender and import them in CC3 like clothes or hair. But is it possible to stylized the original model in Blender and then bring it back into CC3 to texture it with skinGen for exemple? Thank you very much for your help.
Jérémy

vidi
vidi
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GOZ mean Go Zbrush

to Blender is not a App link directly here you must go the conventional way

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liebe Grüße vidi




animagic
animagic
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Like vidi says.

Also, any changes you make in Blender are limited to sculpting such that the vertex count and the vertex order are maintained.



4u2ges
4u2ges
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If it's a matter of terminology, then it can be named GoB :). If it's a mater of Blender *open interface*, then oh well...
But I would also love to see such a linking tool. Keeping the session open and instant update would greatly facilitate interchange between CC and Blender.  I am sure a lot of people would love it too.



jpajot
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Yeah, I know that GoZ is specifically for ZBrush ^^, but I am not aware of the specifical way to do kind of the same thing with Blender. Do I have to export the model as FBX and then sculpt it in Blender then import a new model in CC3 as FBX? 
vidi
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vidi
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as an OBJ is sufficient because you just want to change the shape like in Zbrush.
You can use the Morph Slider Editor or Edith Morph slider function to "send back to CC" like Zbrush does
the first One is creating a Morph, the second One is Update the Morph.

At the End it is the same Procedure that GOZ does, except not such elegance, like these Bridge. 

Falls you want to make accessory or Cloth you need not import the CC figure back in CC,  only the exta Mesh 
for import such a Item use create Accessory in CC  and bind it.


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liebe Grüße vidi




mtakerkart
mtakerkart
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If some one can point me out a Blender tutorial to learn the same process like Zbrush:
1-export to blender
2-increase mesh resolution
3-sculpt
4-bake normal-export normal
5-return to the original resolution
6-export the new mesh sculpted (with the right export setting)
7-replace or add as a  morph in CC3
I can pay for this tutorial  ( I no longer have time to learn by myself)

Thank you in advance
jpajot
jpajot
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I am sorry but I didn't succeed to do it and i don't find ressources to do it on youtube. Do you know if there is a video that shows this process? 
jpajot
jpajot
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Or is there a user's guide wich explains it more in details? I suceed to import accesories but as I want to export my model in Blender to sculpt it and then bring it back with the modifications, I can't do it...
Da_Drood
Da_Drood
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Very interested in this. Any update about it whatsoever?

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