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GoZ for Blender? Modify the model in Blender and import back to CC3

Posted By jpajot 4 Years Ago
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GoZ for Blender? Modify the model in Blender and import back to CC3

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jpajot
jpajot
Posted 4 Years Ago
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Hi Guys,
I am a new user of CC3 and I use Blender. I saw several tutorials about the workflow between Zbrush and CC3, with back and forth between these two softwaire. I wonder if it is possible to do the same thing with Blender. I know that it is possible to create accessories in Blender and import them in CC3 like clothes or hair. But is it possible to stylized the original model in Blender and then bring it back into CC3 to texture it with skinGen for exemple? Thank you very much for your help.
Jérémy

vidi
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vidi
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as an OBJ is sufficient because you just want to change the shape like in Zbrush.
You can use the Morph Slider Editor or Edith Morph slider function to "send back to CC" like Zbrush does
the first One is creating a Morph, the second One is Update the Morph.

At the End it is the same Procedure that GOZ does, except not such elegance, like these Bridge. 

Falls you want to make accessory or Cloth you need not import the CC figure back in CC,  only the exta Mesh 
for import such a Item use create Accessory in CC  and bind it.


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liebe Grüße vidi







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