jlittle (1/13/2021)
Wilby (1/12/2021)
But didn't Adobe stopped supporting Flash software and the SWF format already?Here is something that Ibis said that is pertinent:
Ibis Fernandez (11/20/2020)
Keep in mind this flash player nonsense has nothing to do with animation and the actual production of animated content. That's just for browser based webstuff which no one is really making any more anyway.
The SWF format is still the best format for animated vector based toons (at least during the development phase) Maybe not as a publishing format. There are some apps that are trying top work with svg but they are still a long way from achieving what swf does. Flash is not going away any time soon, it's still the most relevant production format for this type of content.
In terms of documentation all you need to know is that you can drag and drop swf into cta. Everything else just read the adobe Flash/Animate docs themselves. Wilby (1/12/2021)
If that's the case, are there any good alternative design software you know that can export SWF and is fully compatible with CA4 Pipeline? The one I use is Serif DrawPlus x8 BUT use version V14.0.0.19 and DO NOT UPGRADE to V14.0.1.21 since SWF export for CTA is broken in that version.
Adobe Flash/Animate can also be used.
Jeff
hmm... At this stage, I don't plan on subscribing to Adobe so Flash/Animate is not an option for me. :-( I will check out
Serif DrawPlus x8...
Thanks for the suggestion! :-) But it's kinda worrying that the later version is broken with regards to SWF export to
Cartoon Animator. Would you know if there is a high chance that bug will still be fixed on future versions?
I have actually sort of accepted that I will probably just work with raster and create the initial artwork in vector. Based on videos I've seen, I like how
Affinity Designer looks like and how fast some stuff can be done using its shape tools that seem to work similarly to
CorelDraw. What's keeping me from getting
Affinity Designer is that I'm not sure how compatible it is with
CA4 Pipeline. There seems to be an error
launching a PSD file from from
CA4 Pipeline into
Affinity Designer with all the character body parts available to be edited therein.