I guess that is one way, yeah, thanks.
With all this "import from Daz to CC3" and all the hype about bringing Daz textures to CC3 and all the talk about using Xchange to import any model as a non-standard character I thought there might be a way to import some of the many, many characters found on the market place into CC3 also.
The process to me, at the moment, sounds like this:
Take a fully rigged character and import it into CC using Xchange, remapping the bones manually so the character will be a character in CC3. When you are done, export it back to the games engine where you then use AutoSetup to rebuild the skeleton to the exact skeleton you had before you started the entire process.
I was hoping for something better but didn't see it happening. Unless UE4 requires all characters to start out nude I guess there is no import path like with Daz.
Bringing over the clothes, though, that is not too bad an idea
2 Months Ago by