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Live broadcast of character in unreal engine by iclone get blurry after a while with no details

Posted By _RESERVED_2020trial 3 Years Ago
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Live broadcast of character in unreal engine by iclone get blurry...

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_RESERVED_2020trial
_RESERVED_2020trial
Posted 3 Years Ago
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i am using a pc withi7 quad core, 16 Gb RAM,  AMD 4GB graphic card and I have created a character and transfer it to the unreal with the live link and using the NDI broadcasting to broadcast the Realtime live face but after a while usually hour or less the character details diminished and its skin become so smooth with no details and sometimes I get a message that I have an issue with streaming pool with regard to texture and I have nothing to do with the details of the characters imported from iClone.

so any insights about that specially i am using this for online broadcasting
animagic
animagic
Posted 3 Years Ago
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Can you check the amount of memory (VRAM) that is used by the graphics card over time? You can do that with a tool called GPU-Z.

Since you stream for a long period, it could be that the system runs out of VRAM. This is just a suggestion, as I am not familiar with your setup.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

Peter (RL)
Peter (RL)
Posted 3 Years Ago
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If you are still having this issue, please can you report it in the Feedback Tracker and the CC team will look into it. If possible do try to include a video capture showing the issue occurring. Thanks.

To use the Feedback Tracker, please click the link below.

Thank you.


                                                                

Peter
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www.reallusion.com


lightbearer
lightbearer
Posted 3 Years Ago
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In UE4, hit the Tilda key and enter "r.Streaming.PoolSize 0"

Link to the UE4 docs on texture streaming below:
Texture Streaming Configuration | Unreal Engine Documentation



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