Live broadcast of character in unreal engine by iclone get blurry after a while with no details


https://forum.reallusion.com/Topic468733.aspx
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By _RESERVED_2020trial - 4 Years Ago
i am using a pc withi7 quad core, 16 Gb RAM,  AMD 4GB graphic card and I have created a character and transfer it to the unreal with the live link and using the NDI broadcasting to broadcast the Realtime live face but after a while usually hour or less the character details diminished and its skin become so smooth with no details and sometimes I get a message that I have an issue with streaming pool with regard to texture and I have nothing to do with the details of the characters imported from iClone.

so any insights about that specially i am using this for online broadcasting
By animagic - 4 Years Ago
Can you check the amount of memory (VRAM) that is used by the graphics card over time? You can do that with a tool called GPU-Z.

Since you stream for a long period, it could be that the system runs out of VRAM. This is just a suggestion, as I am not familiar with your setup.
By Peter (RL) - 4 Years Ago
If you are still having this issue, please can you report it in the Feedback Tracker and the CC team will look into it. If possible do try to include a video capture showing the issue occurring. Thanks.

To use the Feedback Tracker, please click the link below.

Thank you.
By lightbearer - 4 Years Ago
In UE4, hit the Tilda key and enter "r.Streaming.PoolSize 0"

Link to the UE4 docs on texture streaming below:
Texture Streaming Configuration | Unreal Engine Documentation