Hello,
I am trying to make a scene with many characters in UE4 that have a transparent object on their head. It looks great if I export using Auto-setup and assign the transparent object in UE4. But I need to use LODS with many characters on screen to keep performance usable. But when I export from iClone with 3 LODS...everything is merged into 1 texture. Then I am not able to assign a transparent material in Ue4 to that specific object.
I have also tried exporting the skeletal mesh without the transparent object and then attaching that separate object to a bone in UE4. Unfortunately that does not seem to be compatible with my crowd plugin workflow (Atoms Crowd).
Does anyone have suggestions for solving this issue?