fotsch (12/26/2020)
Hello,
I am trying to make a scene with many characters in UE4 that have a transparent object on their head. It looks great if I export using Auto-setup and assign the transparent object in UE4. But I need to use LODS with many characters on screen to keep performance usable. But when I export from iClone with 3 LODS...everything is merged into 1 texture. Then I am not able to assign a transparent material in Ue4 to that specific object.
I have also tried exporting the skeletal mesh without the transparent object and then attaching that separate object to a bone in UE4. Unfortunately that does not seem to be compatible with my crowd plugin workflow (Atoms Crowd).
Does anyone have suggestions for solving this issue?
Hi fotsch,
Seem you want your transparent object can be alone to adjust. I suggest you using "by item" mode in LOD merge material , or you need to set your transparent object be the other type which you did not use.
Here is the manual, which is explaining about the sort of type. For your reference.
https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3/17_Export/Merging_Materials.htm?Highlight=Merge