I have created an animation with a character in iClone and then exported an fbx with body and facial animations to Unity... From what I can tell, when I play the animation in Unity, all animations are working, but the facial blendshapes from Viseme (and maybe Expressions) seem to be over driven. They are being applied in Unity as if the Viseme Strength slider (under Facial Animation Settings) was set to 100 %. (though it was set to 30% on export)
How do I get the facial animations from Viseme to work correctly in Unity ? Is there as setting that I am missing to bake the Viseme Strength into the fbx ? Or is it something on the importation of the animation on the Unity end ?
Last Year by